Original Post: https://bitbucket.org/digshake/z2randomizer/wiki/Home
Each item has a 25% chance of being in your inventory at the start of the game.
Each spell has a 25% chance of being known at the start of the game.
How many bars of health you start the game with. No heart containers are added or removed.
This option specifies what the maximum number of heart containers will be. The randomizer will insert or remove heart containers as needed. For example, if you choose to start with 4 hearts with a maximum of 4 hearts, there will not be any additional heart containers in the game. If you choose to start with 1 heart with a maximum of 8 hearts, the game will add 3 heart containers, bringing the total number of in game heart containers to 7. When the game requires more hearts than normal, items will begin to appear in the pbag caves (1 pbag cave in the west, 2 in the east, see below for details).
There are two useful hint types that you can add to the game: helpful hints and spell item hints.
Hints all follow the same general format. If the boss of a palace is mentioned (Horsehead, Helmethead, Rebonack, Carock, Gooma, Barba), then the item will be in that palace. If the item is not in a palace then it will tell you which of the four continents the item can be found on (east, west, Death Mountain, Maze Island).
If this option is selected, four helpful hints will be created and inserted into the game. Each hint will be placed in one of the eight towns or king’s tomb. Each location can have at most one hint.
The NPCs who can give out hints in each town are listed below. Note that all of the below NPCs are stationary – none of the NPCs that walk through town will give you useful hints.
Rauru: There are three possible NPCs who can give hints in Rauru. There is an old woman standing outside on the first screen of town. There are two other NPCs inside houses, one on the first screen, one on the second.
Ruto: There are three NPCs who can give hints in Ruto. Error is in a house on the first screen of town. There is a man standing outside on the second screen of town, and a woman inside a house on the second screen of town.
Saria: There are two possible NPCs who can give hints in Saria. There is a man standing near the entrance of the town. There is a sleeping bot inside a house on the second screen of town. You must talk to this bot four times.
King’s Tomb: The woman at king’s tomb can give you hints.
Mido: There is only one NPC who can give hints in Mido. He is in a house on the first screen of town.
Nabooru: There are three NPCs who can give hints in Nabooru. There is a man inside a house on the first screen of town. There is a woman standing outside on the last screen of town. Finally, there is an ache inside a house on the last screen of town. You must talk to the ache four times.
Darunia: There are two NPCs who can give hints in Darunia. You can read the wall inside a house on the first screen of town. There is a boy standing outside on the last screen of town.
New Kasuto: There are three NPCs who can give hints in New Kasuto. There is a lady standing outside near the entrance of town. There is a woman inside the house that requires magic containers to enter. You can also read the wall inside a house on the first screen of town.
Old Kasuto: There is one hint location in Old Kasuto. Inside the last house on the second screen of town you can read the wall.
Of the four hints that are generated, at most one of them will be for a small item (jar, heart container, magic container, pbag, etc.). If spell item hints are not used, it is possible for spell items to appear as helpful hints.
Spell Item Hints
If this option is selected then the three people blocking spells in Ruto, Mido, and Darunia will tell you where the respective spell items are located.